Effects
To see an example XML file, see Example XML
AppendToDialog
Appends to an existing dialog Text.
<AppendToDialog><!-- Text --></AppendToDialog>Closes a dialog, clearing all text and all items.
CloseDialog
<CloseDialog/>Shows hardcoded string "Press {y} to continue.".
ContinueText
<ContinueText/>Pauses execution of effects for 40 ticks.
Delay
<Delay/>Shows a new dialog with text Text, clearing the previous text and items.
Dialog
<Dialog><!-- Text --></Dialog>DialogSequence
Asynchronously runs Effects.
<DialogSequence>
<!-- Effects -->
</DialogSequence>ExitDialogSequence
Stops running of effects immediately.
<ExitDialogSequence/>HardcodedStatusMessage
Shows message Entered named area {current named area} in the status bar.
<HardcodedStatusMessage/>Log
Don't use this
<Log><!-- Text --></Log>PopulateAllContainersInsideOfNamedArea
Populates all containers inside of a player's current named area based on the dimension's game rules file.
<PopulateAllContainersInsideOfNamedArea/>ProceedCancel
Pauses the execution of effects until it receives user input on whether to proceed or cancel (currently "y" or "n" from chat).
<ProceedCancel>
<Proceed>
<!-- Effects -->
</Proceed>
<Cancel>
<!-- Effects -->
</Cancel>
</ProceedCancel>ShowItemInDialog
Shows Item in the current dialog. Item is a Minecraft item, specified with the same format used in commands.
<ShowItemInDialog><!-- Item --></ShowItemInDialog>StopAll
Stops execution of all effects of all on actions.
<StopAll/>WaitForOnAction
Pauses the execution of effects until the following on action has its conditions met.
<WaitForOnAction>
<!-- On Action -->
</WaitForOnAction>